![]() I am by no means saying that it is good or great. I get the counters are dead after the first draw too if you can't stop hate in time, but those cards keep you alive if you can draw into them to stop game-ending hate as opposed to LED which doesn't do anything to protect you.I get what you are saying and the LED plan is cute. I just think the LED plan clashes with the counter package out of the board you really want to be doing one or the other and it creates unneeded complexities when trying to sideboard. While I understand the appeal, is it really worth going with the LED and Looting plan? Both of those cards are relatively dead after the first draw (unless you have something like Sun Titan to bring LED back, which is just bad when you can win the game outright), and having a Looting in your hand is contingent on having or drawing into an LED. ![]() I can't honestly say that the blue FOW version is strictly better, as you will draw a blank a lot of the time and the hate will stick, but I will say that it has won me games I had no right to win, like those times you're playing against a fast combo or storm deck. The Game2/3's where hate comes in, Force/Shoal is superior IMO, but only if you have one in hand with another blue (obviously), so the answer has to be a conditional one. The thing is, most of the time your wins are simply coming from beating on your opponent and using therapy when you can. ![]() I prefer the blue but I'm not sure one could be called better. In my experience with the Blue FOW version I suppose my question here is: Is the FoW version really superior to the Echelon one?Ĭan you really count on winning by countering the Cage/RiP/Leyline/random hate piece our opponent will play? (I'm assuming we're talking about E's list with a combo Dread Return package & Vengeful P, if not please correct me)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |